First published at 01:55 UTC on May 2nd, 2024.
In the interests of time, I cut up the dungeon itself removing any backtracking and needless exploring. As a result, we kick things off by exploring the Treefolk Village and talking to everyone as per usual. Once that is done, we tackle the Road t…
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In the interests of time, I cut up the dungeon itself removing any backtracking and needless exploring. As a result, we kick things off by exploring the Treefolk Village and talking to everyone as per usual. Once that is done, we tackle the Road to the Proving Grounds which is nothing we're unfamiliar with.
The Proving Grounds is a little different with a slight puzzle element to it as you are able to rotate the corridor to create different paths. By adding more pieces to it by finding the gears in the two corners, we are able to access where the lock on the door is and then progress to the boss area.
For the bosses, there are two fights. The first one is against the golems, and you must knock out the big one first to get its entry. It can get stuck in a loop where it will spam healing on the small one, so a lot of people are tempted to overlook it. If you want to be a completionist, take it down then worry about the small one. For the small one, you need to defend against the attack from the other statues. If you can get to that point, you are most likely golden.
After that fight, save and heal as there is another fight coming. For this one, I calculated it would actually be easier to replace the lost EXP from KOed people than it would be to use the healing items the fight really required (you need Incense). As such, I sacrifice party members to take down the first enemy, and with him out of the way, we are free to take down the second and bring this dungeon to a close. Kallathor will permanently join the group, but the other guest characters have their own things to worry about.
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